Navigation
API > API/Plugins > API/Plugins/DMXRuntime
| Name | FDMXMVRFixtureActorLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/DMXMVRFixtureActorLibrary.h |
| Include Path | #include "MVR/DMXMVRFixtureActorLibrary.h" |
Syntax
class FDMXMVRFixtureActorLibrary :
public FGCObject ,
public TSharedFromThis< FDMXMVRFixtureActorLibrary >
Inheritance Hierarchy
- FGCObject → FDMXMVRFixtureActorLibrary
- FSharedFromThisBase → TSharedFromThis → FDMXMVRFixtureActorLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXMVRFixtureActorLibrary() |
Constructor | MVR/DMXMVRFixtureActorLibrary.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MVRActors | TArray< TObjectPtr< AActor > > | Array of actors that implement the MVR Actor Interface | MVR/DMXMVRFixtureActorLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClass * FindMostAppropriateActorClassForPatch
(
const UDMXEntityFixturePatch* Patch |
Returns the Actor that can represent the patch best | MVR/DMXMVRFixtureActorLibrary.h |
Protected
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
MVR/DMXMVRFixtureActorLibrary.h | ||
virtual FString GetReferencerName() |
MVR/DMXMVRFixtureActorLibrary.h |