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Parameters to construct a Fixture Patch.
| Name | FDMXEntityFixturePatchConstructionParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
| Include Path | #include "Library/DMXEntityFixturePatch.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Entity Fixture Patch Construction Params"))
struct FDMXEntityFixturePatchConstructionParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveMode | int32 | The index of the mode in the fixture type the fixture patch uses | Library/DMXEntityFixturePatch.h |
|
| DefaultTransform | FTransform | The transform used when the DMX Library is spawned in a level. | Library/DMXEntityFixturePatch.h | |
| FixtureTypeRef | FDMXEntityFixtureTypeRef | The fixture type of the newly constructed fixture patch | Library/DMXEntityFixturePatch.h |
|
| MVRFixtureUUID | FGuid | When spawning the DMX Library as MVR Scene in Editor, each Fixture Patch has to correspond to a Fixture in the World (if it is desired to export the Scene as MVR later). | Library/DMXEntityFixturePatch.h | |
| StartingAddress | int32 | Starting channel for when auto-assign address is false | Library/DMXEntityFixturePatch.h |
|
| UniverseID | int32 | The local universe of the fixture patch | Library/DMXEntityFixturePatch.h |
|