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Unreal Engine C++ API Reference > Plugins > DMXProtocol > Interfaces > IDMXProtocol
References
Module | DMXProtocol |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/Interfaces/IDMXProtocol.h |
Include | #include "Interfaces/IDMXProtocol.h" |
bool IsCausingLoopback
&40;
EDMXCommunicationType InCommunicationType
&41;
Remarks
Called to deduce if the communication type will be heard by corresponding input ports.
As an example, this should be true, when the output port broadcasts to network. Broadcast traffic is heard by any input port that receives this protocol on corresponding universes. We forward this info to users, so they can take appropriate messures when specifying their ports.
Parameters
Name | Description |
---|---|
InCommunicationType | The communication type that may cause intrinsic loopback |