 |
FDMXInputPort |
Higher level abstraction of a DMX input hiding networking specific and protocol specific complexity from the game. |
|
 |
FDMXInputPortConfig |
Blueprint Configuration of a Port, used in DXM Settings to specify inputs and outputs. |
|
 |
FDMXInputPortConfigParams |
Data to create a new input port config with related constructor. |
|
 |
FDMXInputPortReference |
Reference of an input port |
|
 |
FDMXOutputPort |
Higher level abstraction of a DMX input hiding networking specific and protocol specific complexity. |
|
 |
FDMXOutputPortCommunicationDeterminator |
Helper to determine how DMX should be communicated (loopback, send) |
|
 |
FDMXOutputPortConfig |
Blueprint Configuration of a Port, used in DXM Settings to specify inputs and outputs. |
|
 |
FDMXOutputPortConfigParams |
Data to create a new output port config with related constructor |
|
 |
FDMXOutputPortDestinationAddress |
The IP address outbound DMX is sent to |
|
 |
FDMXOutputPortReference |
Reference of an input port |
|
 |
FDMXPort |
Base class for a higher level abstraction of a DMX input or output. |
|
 |
FDMXPortManager |
Manager for all DMX ports. |
|
 |
FDMXRawListener |
Listen to all DMX data of a port. |
|
 |
FDMXSignalFragment |
Structs that holds the fragmented values to be sent along with a timestamp when to send it |
|