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API > API/Plugins > API/Plugins/DMXProtocol > API/Plugins/DMXProtocol/IO > API/Plugins/DMXProtocol/IO/FDMXOutputPort
References
| Module | DMXProtocol |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h |
| Include | #include "IO/DMXOutputPort.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXOutputPort.cpp |
bool GameThreadGetDMXSignal
(
int32 LocalUniverseID,
FDMXSignalSharedPtr & OutDMXSignal,
bool bEvenIfNotLoopbackToEngine
)
Remarks
Game-Thread only: Gets the last signal received in specified local universe. True if the OutDMXSignal was set.
Parameters
| Name | Description |
|---|---|
| LocalUniverseID | The local universe that should be retrieved |
| OutDMXSignal | The signal that is set if the opperation succeeds. |
| bEvenIfNotLoopbackToEngine | Defaults to false. If true, succeeds even if the signal should not be looped back to engine (useful for monitoring). |