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API > API/Plugins > API/Plugins/DMXProtocol > API/Plugins/DMXProtocol/IO > API/Plugins/DMXProtocol/IO/FDMXInputPort
References
| Module | DMXProtocol |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPort.h |
| Include | #include "IO/DMXInputPort.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXInputPort.cpp |
void GameThreadInjectDMXSignal
&40;
const FDMXSignalSharedRef & DMXSignal
&41;
Remarks
Injects a dmx signal into the game thread. Note, only signals get from game thread are affected but not raw listeners. Useful for nDisplay replication.