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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/LayoutScripts
References
| Module | DMXPixelMappingRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/LayoutScripts/DMXPixelMappingLayoutScript.h |
| Include | #include "LayoutScripts/DMXPixelMappingLayoutScript.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FDMXPixelMappingLayoutToken
Remarks
The position and size of a comoponent in a layout
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakObjectPtr< UDMXPixelMappingOutputComponent > | Component | The output component to which the token is applied | |
| int32 | FixtureID | The Fixture ID of the Component's Fixture Patch, or 0 if the component has no Fixture Patch, or the Fixture ID is not set. | |
| float | PositionX | The position of the component on the X-Axis | |
| float | PositionY | The position of the component on the Y-Axis | |
| float | SizeX | The size of the component on the X-Axis | |
| float | SizeY | The size of the component on the Y-Axis |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDMXPixelMappingLayoutToken
(
TWeakObjectPtr< UDMXPixelMappingOutputComponent > OutputComponent |