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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime
The position and size of a comoponent in a layout.
| Name | FDMXPixelMappingLayoutToken |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/LayoutScripts/DMXPixelMappingLayoutScript.h |
| Include Path | #include "LayoutScripts/DMXPixelMappingLayoutScript.h" |
Syntax
USTRUCT (BlueprintType )
struct FDMXPixelMappingLayoutToken
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LayoutScripts/DMXPixelMappingLayoutScript.h | |||
FDMXPixelMappingLayoutToken
(
TWeakObjectPtr< UDMXPixelMappingOutputComponent > OutputComponent |
LayoutScripts/DMXPixelMappingLayoutScript.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TWeakObjectPtr< UDMXPixelMappingOutputComponent > | The output component to which the token is applied | LayoutScripts/DMXPixelMappingLayoutScript.h |
|
| FixtureID | int32 | The Fixture ID of the Component's Fixture Patch, or 0 if the component has no Fixture Patch, or the Fixture ID is not set. | LayoutScripts/DMXPixelMappingLayoutScript.h |
|
| PositionX | float | The position of the component on the X-Axis | LayoutScripts/DMXPixelMappingLayoutScript.h |
|
| PositionY | float | The position of the component on the Y-Axis | LayoutScripts/DMXPixelMappingLayoutScript.h |
|
| RelativeRotation | double | The rotation relative to the parent the component, applied after position | LayoutScripts/DMXPixelMappingLayoutScript.h |
|
| SizeX | float | The size of the component on the X-Axis | LayoutScripts/DMXPixelMappingLayoutScript.h |
|
| SizeY | float | The size of the component on the Y-Axis | LayoutScripts/DMXPixelMappingLayoutScript.h |
|