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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/Components > API/Plugins/DMXPixelMappingRuntime/Components/UDMXPixelMappingRendererComponen-
References
| Module | DMXPixelMappingRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h |
| Include | #include "Components/DMXPixelMappingRendererComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingRendererComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"DMX"&41;
bool GetPixelMappingComponentModulators
&40;
FDMXEntityFixturePatchRef FixturePatchRef,
TArray< UDMXModulator &42; > & DMXModulators
&41;
Remarks
Returns the Modulators of the component corresponding to the patch specified. Note, this node does a lookup on all fixture patches in use, hence may be slow and shouldn't be called on tick.