Navigation
API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingBaseComponent
- UDMXPixelMappingOutputComponent
- UDMXPixelMappingMatrixCellComponent
References
| Module | DMXPixelMappingRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingMatrixCellComponent.h |
| Include | #include "Components/DMXPixelMappingMatrixCellComponent.h" |
Syntax
UCLASS ()
class UDMXPixelMappingMatrixCellComponent : public UDMXPixelMappingOutputComponent
Remarks
Matrix pixel component
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | CellID |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default Constructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FIntPoint & | |||
| TSharedRef< UE::DMXPixelMapping::Rendering::FPixelMapRenderElement > | Returns the pixel map render element for the matrix cell | ||
| FLinearColor | Gets the color of this cell | ||
| void | SetCellCoordinate
(
FIntPoint InCellCoordinate |
Overridden from UDMXPixelMappingOutputComponent
| Type | Name | Description | |
|---|---|---|---|
| int32 | Get pixel index in downsample texture | ||
| bool | IsOverParent () |
Returns true if the the component's over all its parents. | |
| void | Queue rendering to downsample rendering target |
Overridden from UDMXPixelMappingBaseComponent
| Type | Name | Description | |
|---|---|---|---|
| bool | CanBeMovedTo
(
const UDMXPixelMappingBaseComponent* Component |
Check if a Component can be moved under another one (used for copy/move/duplicate) | |
| const FName & | Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. | ||
| FString | GetUserName () |
Returns the name of the component. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |