enum EDMXPixelMappingRendererPixelFormat
{
UMETA =(ToolTip = "Use the format of the Input Texture, use 8-bit for Input Materials and UMG."),
UMETA =(DisplayName = "Low Precision 8-bit (RGBA8)"),
UMETA =(DisplayName = "High Precision 16-bit (RGBA16F)"),
}