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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer
| Name | FPixelMapRenderElementParameters |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingRenderElement.h |
| Include Path | #include "DMXPixelMappingRenderElement.h" |
Syntax
struct FPixelMapRenderElementParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStaticCalculateUV | bool | Calculates the UV point to sample purely on the UV position/size. | DMXPixelMappingRenderElement.h | |
| CellBlendingQuality | EDMXPixelBlendingQuality | The quality of color samples in the pixel shader(number of samples) | DMXPixelMappingRenderElement.h | |
| Rotation | double | Rotation in degrees. Useful to paint these elements in the preview view. | DMXPixelMappingRenderElement.h | |
| UV | FVector2D | Position in texels of the center of the quad's UV's | DMXPixelMappingRenderElement.h | |
| UVSize | FVector2D | Size in texels of UV. May match UVSize | DMXPixelMappingRenderElement.h | |
| UVTopLeftRotated | FVector2D | Position in texels of the top left corner of the quad's UV's, in rotated space | DMXPixelMappingRenderElement.h | |
| UVTopRightRotated | FVector2D | Position in texels of the top right corner of the quad's UV's, in rotate space | DMXPixelMappingRenderElement.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVCellSize_DEPRECATED | FVector2D | DERPECATED 5.4 - Size in texels of the quad's total UV space | DMXPixelMappingRenderElement.h |