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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer
| Name | FDMXPixelMappingDownsamplePixelParamsV2 |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
| Include Path | #include "IDMXPixelMappingRenderer.h" |
Syntax
struct FDMXPixelMappingDownsamplePixelParamsV2
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bStaticCalculateUV | bool | Calculates the UV point to sample purely on the UV position/size. | IDMXPixelMappingRenderer.h | |
| CellBlendingQuality | EDMXPixelBlendingQuality | The quality of color samples in the pixel shader(number of samples) | IDMXPixelMappingRenderer.h | |
| Position | FIntPoint | Position in screen pixels of the top left corner of the quad | IDMXPixelMappingRenderer.h | |
| UV | FVector2D | Position in texels of the top left corner of the quad's UV's | IDMXPixelMappingRenderer.h | |
| UVCellSize | FVector2D | Size in texels of UV.May match UVSize | IDMXPixelMappingRenderer.h | |
| UVSize | FVector2D | Size in texels of the quad's total UV space | IDMXPixelMappingRenderer.h |