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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer
References
| Module | DMXPixelMappingRenderer |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
| Include | #include "IDMXPixelMappingRenderer.h" |
Syntax
enum EDMXPixelShaderBlendingQuality
&123;
Low,
Medium,
High,
MAX,
&125;
Values
| Name | Description |
|---|---|
| Low | |
| Medium | |
| High | |
| MAX |
Remarks
Used in shader permutation for determining number of samples to use in texture blending. If adding to this you must also adjust the public facing option: 'EPixelBlendingQuality' under the runtime module's DMXPixelMappingOutputComponent.h