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API > API/Plugins > API/Plugins/DMXPixelMappingBlueprintGraph > API/Plugins/DMXPixelMappingBlueprintGraph/UK2Node_PixelMappingRendererComp-
- UK2Node::GetMenuActions()
- UK2Node_PixelMappingRendererComponent::GetMenuActions()
References
| Module | DMXPixelMappingBlueprintGraph |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h |
| Include | #include "K2Node_PixelMappingRendererComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingRendererComponent.cpp |
virtual void GetMenuActions
&40;
FBlueprintActionDatabaseRegistrar & ActionRegistrar
&41; const
Remarks
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameters
| Name | Description |
|---|---|
| ActionListOut | The list to be populated with new spawners. |