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API > API/Plugins > API/Plugins/DMXPixelMappingBlueprintGraph > API/Plugins/DMXPixelMappingBlueprintGraph/UK2Node_PixelMappingBaseComponen-
References
| Module | DMXPixelMappingBlueprintGraph |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h |
| Include | #include "K2Node_PixelMappingBaseComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingBaseComponent.cpp |
void ExecuteExpandNode
&40;
FKismetCompilerContext & CompilerContext,
UEdGraph &42; SourceGraph,
const FName & SubsystemFuncitonName,
UEdGraphPin &42; InComponentNamePin,
UEdGraphPin &42; OutComponentPin
&41;
Remarks
Add Execution for blueprint node That is the place where we set a compiler and spawn extra node for blueprint execution
Parameters
| Name | Description |
|---|---|
| CompilerContext | Kismet blueprint compiler |
| SourceGraph | Current blueprint graph pointer |
| SubsystemFuncitonName | C++ subsustem function to execute |
| InComponentNamePin | Input component FName pin pointer |
| OutComponentPin | Out component UObject pin |