Navigation
API > API/Plugins > API/Plugins/DMXPixelMappingBlueprintGraph > API/Plugins/DMXPixelMappingBlueprintGraph/UK2Node_PixelMappingBaseComponen-
- UEdGraphNode::AllocateDefaultPins()
- UK2Node_PixelMappingBaseComponent::AllocateDefaultPins()
- UK2Node_PixelMappingRendererComponent::AllocateDefaultPins()
References
Module | DMXPixelMappingBlueprintGraph |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h |
Include | #include "K2Node_PixelMappingBaseComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingBaseComponent.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).