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API > API/Plugins > API/Plugins/DMXPixelMappingBlueprintGraph
Base Pixel Mapping node. Never use directly
| Name | UK2Node_PixelMappingBaseComponent |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h |
| Include Path | #include "K2Node_PixelMappingBaseComponent.h" |
Syntax
UCLASS (Abstract)
class UK2Node_PixelMappingBaseComponent : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_PixelMappingBaseComponent
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InPixelMappingPinName | const FName | Input Pixel Mapping pin name | K2Node_PixelMappingBaseComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetInPixelMappingPin() |
Pixel Mapping Input Pin | K2Node_PixelMappingBaseComponent.h | |
virtual void OnPixelMappingChanged
(
UDMXPixelMapping* InDMXPixelMapping |
Listener of Pixel Mapping object changes. | K2Node_PixelMappingBaseComponent.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetMenuCategory() |
K2Node_PixelMappingBaseComponent.h | ||
virtual bool IsNodePure() |
K2Node_PixelMappingBaseComponent.h | ||
virtual void PreloadRequiredAssets() |
K2Node_PixelMappingBaseComponent.h | ||
virtual void ReallocatePinsDuringReconstruction
(
TArray< UEdGraphPin* >& OldPins |
K2Node_PixelMappingBaseComponent.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_PixelMappingBaseComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBlueprintAction
(
UClass* InClass, |
Serves as an extensible way for new nodes | K2Node_PixelMappingBaseComponent.h | |
void ExecuteEarlyValidation
(
FCompilerResultsLog& MessageLog, |
Execute valisation for the connected pins | K2Node_PixelMappingBaseComponent.h | |
void ExecuteExpandNode
(
FKismetCompilerContext& CompilerContext, |
Add Execution for blueprint node That is the place where we set a compiler and spawn extra node for blueprint execution | K2Node_PixelMappingBaseComponent.h | |
UEdGraphPin * GetPixelMappingPin
(
const TArray< UEdGraphPin* >* InPinsToSearch |
Safe method to get Pixel Mapping pin. It skips the checked pointer | K2Node_PixelMappingBaseComponent.h | |
void ModifyBlueprint() |
Mark Blueprint graph as Modified | K2Node_PixelMappingBaseComponent.h | |
void RefreshGraph() |
Asking to change blueprint graph | K2Node_PixelMappingBaseComponent.h | |
void TryModifyBlueprintOnNameChanged
(
UDMXPixelMapping* InDMXPixelMapping, |
Modify blueprint if we have the component name change | K2Node_PixelMappingBaseComponent.h | |
void TryRefreshGraphCheckInputPins
(
UEdGraphPin* TryPixelMappingPin, |
Refresh blueprint graph if input pins is valid | K2Node_PixelMappingBaseComponent.h |