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This section can only be defined for the prism wheel slot and has a description for the prism facet (XML node
| Name | FDMXGDTFPrismFacet |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXGDTF/Source/DMXGDTF/Public/GDTF/Wheels/DMXGDTFPrismFacet.h |
| Include Path | #include "GDTF/Wheels/DMXGDTFPrismFacet.h" |
Syntax
class FDMXGDTFPrismFacet : public UE::DMX::GDTF::FDMXGDTFNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDMXGDTFNode → FDMXGDTFPrismFacet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXGDTFPrismFacet
(
const TSharedRef< FDMXGDTFWheelSlot >& InWheelSlot |
GDTF/Wheels/DMXGDTFPrismFacet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FDMXGDTFColorCIE1931xyY | Color of prism facet. |
UE specific: Using a Vector3d to store the xyY color. | GDTF/Wheels/DMXGDTFPrismFacet.h | |
| OuterWheelSlot | const TWeakPtr< FDMXGDTFWheelSlot > | The outer wheel slot | GDTF/Wheels/DMXGDTFPrismFacet.h | |
| Rotation | FTransform | Specify the rotation, translation and scaling for the facet. | GDTF/Wheels/DMXGDTFPrismFacet.h |
Functions
Public
Overridden from FDMXGDTFNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FXmlNode * CreateXmlNode
(
FXmlNode& Parent |
Creates an XML node in the parent node | GDTF/Wheels/DMXGDTFPrismFacet.h | |
virtual const TCHAR * GetXmlTag() |
Gets the Xml Tag corresponding to this node | GDTF/Wheels/DMXGDTFPrismFacet.h | |
virtual void Initialize
(
const FXmlNode& InXmlNode |
Initializes the node from an Xml node. Called after the node was constructed. | GDTF/Wheels/DMXGDTFPrismFacet.h |