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Each device is divided into smaller parts: body, yoke, head and so on. These are called geometries. Each geometry has a separate model description and a physical description. Model collect contains model descriptions of the fixture parts. The model collect currently does not have any XML attributes (XML node
| Name | FDMXGDTFModel |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXGDTF/Source/DMXGDTF/Public/GDTF/Models/DMXGDTFModel.h |
| Include Path | #include "GDTF/Models/DMXGDTFModel.h" |
Syntax
class FDMXGDTFModel : public UE::DMX::GDTF::FDMXGDTFNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDMXGDTFNode → FDMXGDTFModel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXGDTFModel
(
const TSharedRef< FDMXGDTFFixtureType >& InFixtureType |
GDTF/Models/DMXGDTFModel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| File | FString | (Optional) File name without extension and without subfolder containing description of the model. | GDTF/Models/DMXGDTFModel.h | |
| Height | float | Height. Unit: meter; Default value: 0 | GDTF/Models/DMXGDTFModel.h | |
| Length | float | Length. Unit: meter; Default value: 0 | GDTF/Models/DMXGDTFModel.h | |
| Name | FName | The unique name of the model. | GDTF/Models/DMXGDTFModel.h | |
| OuterFixtureType | const TWeakPtr< FDMXGDTFFixtureType > | The outer fixture type | GDTF/Models/DMXGDTFModel.h | |
| PrimitiveType | EDMXGDTFModelPrimitiveType | Type of 3D model. Default value: “Undefined | GDTF/Models/DMXGDTFModel.h | |
| SVGFrontOffsetX | float | Offset in X from the 0,0 point to the desired insertion point of the front view svg. | GDTF/Models/DMXGDTFModel.h | |
| SVGFrontOffsetY | float | Offset in Y from the 0,0 point to the desired insertion point of the front view svg. | GDTF/Models/DMXGDTFModel.h | |
| SVGOffsetX | float | Offset in X from the 0, 0 point to the desired insertion point of the top view svg. | GDTF/Models/DMXGDTFModel.h | |
| SVGOffsetY | float | Offset in Y from the 0, 0 point to the desired insertion point of the top view svg. | GDTF/Models/DMXGDTFModel.h | |
| SVGSideOffsetX | float | Offset in X from the 0,0 point to the desired insertion point of the side view svg. | GDTF/Models/DMXGDTFModel.h | |
| SVGSideOffsetY | float | Offset in Y from the 0,0 point to the desired insertion point of the side view svg. | GDTF/Models/DMXGDTFModel.h | |
| Width | float | Width. Unit: meter; Default value: 0 | GDTF/Models/DMXGDTFModel.h |
Functions
Public
Overridden from FDMXGDTFNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FXmlNode * CreateXmlNode
(
FXmlNode& Parent |
Creates an XML node in the parent node | GDTF/Models/DMXGDTFModel.h | |
virtual const TCHAR * GetXmlTag() |
Gets the Xml Tag corresponding to this node | GDTF/Models/DMXGDTFModel.h | |
virtual void Initialize
(
const FXmlNode& InXmlNode |
Initializes the node from an Xml node. Called after the node was constructed. | GDTF/Models/DMXGDTFModel.h |