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Beam Type; Specified values: “Wash”, “Spot”, “None”, “Rectangle”; “PC”, “Fresnel”, “Glow”. Default value “Wash”
- The
describes how the Beam will be rendered. — “Wash”, “Fresnel”,
“PC” — A conical beam with soft edges and softened field projection. — “Spot” — A conical beam with hard edges. — “Rectangle” — A pyramid-shaped beam with hard edges. — “None”, “Glow” — No beam will be drawn, only the geometry will emit light itself.
| Name | EDMXGDTFBeamGeometryBeamType |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXGDTF/Source/DMXGDTF/Public/GDTF/Geometries/DMXGDTFBeamGeometry.h |
| Include Path | #include "GDTF/Geometries/DMXGDTFBeamGeometry.h" |
Syntax
enum EDMXGDTFBeamGeometryBeamType
{
UMETA =(DisplayName = "Wash"),
UMETA =(DisplayName = "Spot"),
UMETA =(DisplayName = "None"),
UMETA =(DisplayName = "Rectangle"),
UMETA =(DisplayName = "PC"),
UMETA =(DisplayName = "Fresnel"),
UMETA =(DisplayName = "Glow"),
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | Max value. Add further elements above. |