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API > API/Plugins > API/Plugins/DMXFixtures > API/Plugins/DMXFixtures/UDMXFixtureComponent
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"DMX Parameters", Meta&61;&40;DisplayPriority&61;0&41;&41;
bool bIsEnabled
Remarks
If used within a DMX Fixture Actor or Fixture Matrix Actor, the component only receives data when set to true. Else needs be implemented in blueprints.