Navigation
API > API/Plugins > API/Plugins/DMXFixtures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ADMXFixtureActorBase
- ADMXFixtureActor
- ADMXFixtureActorMatrix
References
| Module | DMXFixtures |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActorMatrix.h |
| Include | #include "DMXFixtureActorMatrix.h" |
Syntax
UCLASS&40;&41;
class ADMXFixtureActorMatrix : public ADMXFixtureActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIgnorePixelMappingDistributionOfFixturePatch | If set to true, ignores the distribution set in the patch (hence the distribution becomes visible when not left to right, top to bottom) | |
| TArray< uint8 > | MatrixData | ||
| int | MatrixDataSize | ||
| UTexture2D * | MatrixDataTexture | ||
| float | MatrixDepth | ||
| TObjectPtr< UProceduralMeshComponent > | MatrixHead | ||
| float | MatrixHeight | ||
| float | MatrixWidth | ||
| int | NbrTextureRows | ||
| int | QuadIndexCount | ||
| FUpdateTextureRegion2D | TextureRegion | ||
| int | XCells | ||
| int | YCells |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddQuad
(
FVector TL, |
||
| void | |||
| void | |||
| void | |||
| void | GenerateMatrixChassis
(
FVector TL, |
||
| void | |||
| FLinearColor | |||
| void | |||
| void | PushFixtureMatrixCellData
(
TArray< FDMXCell > MatrixPixelData |
||
| void | Sets the matrix fixture in a defaulted state using default values of its Fixture Components | ||
| void | |||
| void | UpdateMatrixData
(
int32 RowIndex, |
Overridden from ADMXFixtureActor
| Type | Name | Description | |
|---|---|---|---|
| void | OnMVRGetSupportedDMXAttributes_Implementation
(
TArray< FName >& OutAttributeNames, |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |