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API > API/Plugins > API/Plugins/DMXFixtures
| Name | ADMXFixtureActorBase |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActorBase.h |
| Include Path | #include "DMXFixtureActorBase.h" |
Syntax
UCLASS ()
class ADMXFixtureActorBase : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ADMXFixtureActorBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ADMXFixtureActorBase() |
DMXFixtureActorBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DMX | TObjectPtr< UDMXComponent > | DMXFixtureActorBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InterpolateDMXComponents
(
float DeltaSeconds |
DMXFixtureActorBase.h |
|
|
virtual void PushNormalizedValuesPerAttribute
(
const FDMXNormalizedAttributeValueMap& ValuePerAttributeMap |
Pushes DMX Values to the Fixture. Expects normalized values in the range of 0.0f - 1.0f | DMXFixtureActorBase.h |
|