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API > API/Plugins > API/Plugins/DMXFixtureActorInterface
When implemented in an actor, MVR will find the Actor and consider it when auto-selecting Fixtures.
Note the Actor that implements this is required to have exactly one DMXComponent subobject. It is the DMX Component that will write its MVR UUID to the Actor's MetaData and make the Actor identified as an MVR Actor.
| Name | UDMXMVRFixtureActorInterface |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXModularFeatures/Source/DMXFixtureActorInterface/Public/DMXMVRFixtureActorInterface.h |
| Include Path | #include "DMXMVRFixtureActorInterface.h" |
Syntax
class UDMXMVRFixtureActorInterface : public UInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → UDMXMVRFixtureActorInterface