Navigation
API > API/Plugins > API/Plugins/DMXEditor
Struct to describe a fixture patch list, so it can be stored in settings
| Name | FDMXReadOnlyFixturePatchListDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/Widgets/SDMXReadOnlyFixturePatchList.h |
| Include Path | #include "Widgets/SDMXReadOnlyFixturePatchList.h" |
Syntax
USTRUCT ()
struct FDMXReadOnlyFixturePatchListDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXReadOnlyFixturePatchListDescriptor() |
Widgets/SDMXReadOnlyFixturePatchList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColumnIDToShowStateMap | TMap< FName, bool > | Map for storing the show state of each column by name ID | Widgets/SDMXReadOnlyFixturePatchList.h | |
| SortedByColumnID | FName | By which column ID the List is sorted | Widgets/SDMXReadOnlyFixturePatchList.h |