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Remap pins action interface.
Do not implement any functions or members directly, use inheritance. As an example, see UCustomizableObjectNodeRemapPinsByName class. If data needs to be passed between ReconstructNode and AllocateDefaultPins, use the derived class context to save it.
| Name | UCustomizableObjectNodeRemapPins |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/RemapPins/CustomizableObjectNodeRemapPins.h |
| Include Path | #include "MuCOE/RemapPins/CustomizableObjectNodeRemapPins.h" |
Syntax
UCLASS ()
class UCustomizableObjectNodeRemapPins : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCustomizableObjectNodeRemapPins
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RemapPins
(
const UCustomizableObjectNode& Node, |
Remap existing connections from old pins to new pins. | MuCOE/RemapPins/CustomizableObjectNodeRemapPins.h |