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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/UCustomizableObjectNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins () |
Allocates the default pins using the empty remap pins action. Usually called from CreateNode. | MuCOE/Nodes/CustomizableObjectNode.h | |
virtual void AllocateDefaultPins
(
UCustomizableObjectNodeRemapPins* RemapPins |
Specialization of AllocateDefaultPins UEdGraphNode function. | MuCOE/Nodes/CustomizableObjectNode.h |
AllocateDefaultPins()
Description
Allocates the default pins using the empty remap pins action. Usually called from CreateNode.
| Name | AllocateDefaultPins |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/Nodes/CustomizableObjectNode.h |
| Include Path | #include "MuCOE/Nodes/CustomizableObjectNode.h" |
| Source | /Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNode.cpp |
virtual void AllocateDefaultPins()
AllocateDefaultPins(UCustomizableObjectNodeRemapPins *)
Description
Specialization of AllocateDefaultPins UEdGraphNode function. Override.
Given the node context (this), create all the required pins.
| Name | AllocateDefaultPins |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/Nodes/CustomizableObjectNode.h |
| Include Path | #include "MuCOE/Nodes/CustomizableObjectNode.h" |
virtual void AllocateDefaultPins
(
UCustomizableObjectNodeRemapPins * RemapPins
)
Parameters
| Name | Remarks |
|---|---|
| RemapPins | remap pins action. Use this object to save any information required to later perfrom the remap pins action. Can be null. |