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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/UEdGraphSchema_CustomizableObjec-
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/EdGraphSchema_CustomizableObject.h |
| Include | #include "MuCOE/EdGraphSchema_CustomizableObject.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/EdGraphSchema_CustomizableObject.cpp |
bool IsSpawnableAsset
&40;
const FAssetData & InAsset,
ESpawnableObjectType & OutObjectType
&41; const
Remarks
Provided an asset object check if mutable does have a relative node to be able to host this asset's data.
All possible object types that we can convert onto mutable nodes must be defined here. True if the asset can be used to spawn a mutable node, false if not.
Parameters
| Name | Description |
|---|---|
| InAsset | The asset object we want to check if can be used to generate a new mutable node containing it. |
| OutObjectType | The type of object of the asset. |