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Unreal Engine C++ API Reference > Plugins > CustomizableObjectEditor > MuCOE > UCustomizableObjectInstanceFactory
- UActorFactory::AlignObjectToSurfaceNormal()
- UCustomizableObjectInstanceFactory::AlignObjectToSurfaceNormal()
References
Module | CustomizableObjectEditor |
Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectInstanceFactory.h |
Include | #include "MuCOE/CustomizableObjectInstanceFactory.h" |
Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/CustomizableObjectInstanceFactory.cpp |
virtual FQuat AlignObjectToSurfaceNormal
&40;
const FVector & InSurfaceNormal,
const FQuat & ActorRotation
&41; const
Remarks
Return a quaternion which aligns this actor type to the specified surface normal