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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/RemapPins
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCustomizableObjectNodeRemapPins
- UCustomizableObjectNodeRemapPinsByName
- UCustomizableObjectNodeMaterialRemapPinsByName
- UCustomizableObjectNodeRemapPinsByNameDefaultPin
- UCustomizableObjectNodeSkeletalMeshRemapPinsBySection
- UCustomizableObjectNodeRemapPinsCustomExternalPin
- UCustomizableObjectNodeTableRemapPins
- UCustomizableObjectNodeRemapPinsByPosition
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/RemapPins/CustomizableObjectNodeRemapPins.h |
| Include | #include "MuCOE/RemapPins/CustomizableObjectNodeRemapPins.h" |
Syntax
UCLASS&40;&41;
class UCustomizableObjectNodeRemapPins : public UObject
Remarks
Remap pins action interface.
Do not implement any functions or members directly, use inheritance. As an example, see UCustomizableObjectNodeRemapPinsByName class. If data needs to be passed between ReconstructNode and AllocateDefaultPins, use the derived class context to save it.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | RemapPins
(
const UCustomizableObjectNode& Node, |
Remap existing connections from old pins to new pins. |