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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNodeTable
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeTable.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNodeTable.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNodeTable.cpp |
USkeletalMesh &42; GetSkeletalMeshAt
&40;
const UEdGraphPin &42; Pin,
const FName & RowName
&41; const
Remarks
We should do this in a template!