Navigation
API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNodeObject
Syntax
UPROPERTY&40;&41;
TArray< FRealTimeMorphSelectionOverride > RealTimeMorphSelectionOverrides
Remarks
Information about the realtime morph targets usage. It indexes to ReferncedSkeletakMeshes array so it is need to keep them syncronized. This overrides the per skeletal mesh node selection