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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNodeMaterial
Syntax
UPROPERTY&40;EditAnywhere, Category&61;CustomizableObject&41;
bool bReuseMaterialBetweenLODs
Remarks
Reuse material between LODs when using the LODStrategy - Automatic from mesh. If the material is extended or edited by a CO using custom LODs (LODStrategy), on that given LOD, reuse materials will not be applied and the material and its textures will be unique.