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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNodeMaterial
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UCustomizableObjectNode::PostLoad()
- UCustomizableObjectNodeMaterial::PostLoad()
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeMaterial.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNodeMaterial.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNodeMaterial.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.