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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNode
- UCustomizableObjectNode::ShouldBreakExistingConnections()
- UCustomizableObjectNodeMaterialBase::ShouldBreakExistingConnections()
- UCustomizableObjectNodeCopyMaterial::ShouldBreakExistingConnections()
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNode.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNode.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNode.cpp |
virtual bool ShouldBreakExistingConnections
&40;
const UEdGraphPin &42; InputPin,
const UEdGraphPin &42; OutputPin
&41; const
Remarks
When creating a new connection, break all previous connections. This method can be overridden. false by default.