Navigation
API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNode
- UObject::Serialize()
- UEdGraphNode::Serialize()
- UCustomizableObjectNode::Serialize()
- UCustomizableObjectNodeTextureSwitch::Serialize()
- UCustomizableObjectNodeMeshSwitch::Serialize()
- UCustomizableObjectNodeFloatSwitch::Serialize()
- UCustomizableObjectNodeColorSwitch::Serialize()
- UCustomizableObjectNodeTextureInvert::Serialize()
- UCustomizableObjectNodeTextureBinarise::Serialize()
- UCustomizableObjectNodeTextureToChannels::Serialize()
- UCustomizableObjectNodeSwitchBase::Serialize()
- UCustomizableObjectNodeTextureSwitch::Serialize()
- UCustomizableObjectNodeMeshSwitch::Serialize()
- UCustomizableObjectNodeFloatSwitch::Serialize()
- UCustomizableObjectNodeColorSwitch::Serialize()
- UCustomizableObjectNodeRemoveMeshBlocks::Serialize()
- UCustomizableObjectNodeCurve::Serialize()
- UCustomizableObjectNodeTextureTransform::Serialize()
- UCustomizableObjectNodeExtendMaterial::Serialize()
- UCustomizableObjectNodeExternalPin::Serialize()
- UCustomizableObjectNodeObjectGroup::Serialize()
- UCustomizableObjectNodeEditMaterial::Serialize()
- UCustomizableObjectNodeMeshMorph::Serialize()
- UCustomizableObjectNodeLayoutBlocks::Serialize()
- UCustomizableObjectNodeTextureLayer::Serialize()
- UCustomizableObjectNodeMeshClipMorph::Serialize()
- UCustomizableObjectNodeMeshReshape::Serialize()
- UCustomizableObjectNodeTextureProject::Serialize()
- UCustomizableObjectNodeMaterial::Serialize()
- UCustomizableObjectNodeStaticMesh::Serialize()
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNode.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNode.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNode.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.