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Unreal Engine C++ API Reference > Plugins > CustomizableObjectEditor > MuCOE > Nodes > UCustomizableObjectNode
- UEdGraphNode::PinConnectionListChanged()
- UCustomizableObjectNode::PinConnectionListChanged()
- UCustomizableObjectNodeMeshMorphStackDefinition::PinConnectionListChanged()
- UCustomizableObjectNodeReroute::PinConnectionListChanged()
- UCustomizableObjectNodeRemoveMesh::PinConnectionListChanged()
- UCustomizableObjectNodeSwitchBase::PinConnectionListChanged()
- UCustomizableObjectNodeMorphMaterial::PinConnectionListChanged()
- UCustomizableObjectNodeMeshMorph::PinConnectionListChanged()
- UCustomizableObjectNodeRemoveMeshBlocks::PinConnectionListChanged()
- UCustomizableObjectNodeLayoutBlocks::PinConnectionListChanged()
- UCustomizableObjectNodeEditMaterial::PinConnectionListChanged()
- UCustomizableObjectNodeExtendMaterial::PinConnectionListChanged()
- UCustomizableObjectNodeMeshClipWithMesh::PinConnectionListChanged()
- UCustomizableObjectNodeMeshClipMorph::PinConnectionListChanged()
- UCustomizableObjectNodeMaterial::PinConnectionListChanged()
- UCustomizableObjectNodeTable::PinConnectionListChanged()
References
Module | CustomizableObjectEditor |
Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNode.h |
Include | #include "MuCOE/Nodes/CustomizableObjectNode.h" |
Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNode.cpp |
virtual void PinConnectionListChanged
&40;
UEdGraphPin &42; Pin
&41;
Remarks
Called when the connection list of one of the pins of this node is changed in the editor