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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNode
- UCustomizableObjectNode::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureSwitch::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureInvert::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureBinarise::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureFromColor::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureFromChannels::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureColourMap::BackwardsCompatibleFixup()
- UCustomizableObjectNodeMorphMaterial::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureToChannels::BackwardsCompatibleFixup()
- UCustomizableObjectNodeRemoveMeshBlocks::BackwardsCompatibleFixup()
- UCustomizableObjectNodeExtendMaterial::BackwardsCompatibleFixup()
- UCustomizableObjectNodeExternalPin::BackwardsCompatibleFixup()
- UCustomizableObjectNodeEditMaterial::BackwardsCompatibleFixup()
- UCustomizableObjectNodeFloatParameter::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureLayer::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTexture::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTextureProject::BackwardsCompatibleFixup()
- UCustomizableObjectNodeGroupProjectorParameter::BackwardsCompatibleFixup()
- UCustomizableObjectNodeMaterial::BackwardsCompatibleFixup()
- UCustomizableObjectNodeTable::BackwardsCompatibleFixup()
- UCustomizableObjectNodeSkeletalMesh::BackwardsCompatibleFixup()
- UCustomizableObjectNodeObject::BackwardsCompatibleFixup()
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNode.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNode.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNode.cpp |
virtual void BackwardsCompatibleFixup&40;&41;
Remarks
Add backwards compatible code here. When called, it is guaranteed that all nodes in this graph will have executed the PostLoad function.