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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObj-_57
- UCustomizableObjectNodeMesh::GetPinSection()
- UCustomizableObjectNodeStaticMesh::GetPinSection()
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeStaticMesh.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNodeStaticMesh.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNodeStaticMesh.cpp |
virtual void GetPinSection
&40;
const UEdGraphPin & Pin,
int32 & OutLODIndex,
int32 & OutSectionIndex,
int32 & OutLayoutIndex
&41; const
Remarks
Given a pin, return the Section and Layout index.
Will always return a valid result. The result can be valid but out of sync with respect the Unreal mesh asset. In other words, the pin still represents a LOD 3 but the asset no longer has this third LOD.
Parameters
| Name | Description |
|---|---|
| Pin | In. Node's owning pin. |
| LODIndex | Out. |
| SectionIndex | Out. |
| LayoutIndex | Out. |