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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObj-_51
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeSkeletalMesh.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNodeSkeletalMesh.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNodeSkeletalMesh.cpp |
bool CheckIsValidLayout
&40;
const UEdGraphPin &42; Pin,
int32 & LayoutIndex,
FString & MaterialName
&41;
Remarks
Check if lower UV channels pins of the same LOD and Section are also linked to a Layout Node.