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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeObject.h |
| Include | #include "MuCOE/Nodes/CustomizableObjectNodeObject.h" |
Syntax
USTRUCT&40;&41;
struct FCustomizableObjectState
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBuildOnlyFirstLOD | ||
| bool | bLiveUpdateMode | LiveUpdateMode will reuse instance temp. | |
| bool | bReuseInstanceTextures | Enables the reuse of all possible textures when the instance is updated without any changes in geometry or state (the first update after creation doesn't reuse any) It will only work if the textures aren't compressed, so set the instance to a Mutable state with texture compression disabled WARNING! If texture reuse is enabled, do NOT keep external references to the textures of the instance. | |
| TMap< FString, FString > | ForcedParameterValues | ||
| FString | Name | ||
| TMap< FString, int32 > | NumExtraLODsToBuildPerPlatform | If there's an entry for a specific platform, when compiling for that platform Num LODs will be built after bBuildOnlyFirstLOD | |
| TArray< FString > | RuntimeParameters | ||
| FMutableParamUIMetadata | StateUIMetadata | ||
| ETextureCompressionStrategy | TextureCompressionStrategy | Special treatment of texture compression for this state. |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDontCompressRuntimeTextures_DEPRECATED | This is now TextureCompressionStrategy. |