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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes
References
| |
|
| Module |
CustomizableObjectEditor |
| Header |
/Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeObject.h |
| Include |
#include "MuCOE/Nodes/CustomizableObjectNodeObject.h" |
Syntax
enum ECustomizableObjectAutomaticLODStrategy
&123;
Inherited = 0,
Manual = 1,
AutomaticFromMesh = 2,
&125;
Values
| Name |
Description |
| Inherited |
Use the same strategy than the parent object. If root, then use "Manual". |
| Manual |
Don't try to generate LODs automatically for the child nodes. Only the ones tha explicitely define them will be used. |
| AutomaticFromMesh |
Try to generate the same material structure than LOd 0 if the source meshes have LODs. |