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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectEditorLevelProfile.h |
| Include | #include "MuCOE/CustomizableObjectEditorLevelProfile.h" |
Syntax
class LevelProfileManage
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | FillPreviewSceneProfile
(
const FString& ProfileName, |
Fill the struct parameter PreviewSceneProfile with the information from the profile with name given | |
| bool | Once selected a ULevel asset, load all possible elements from this level so the user selects which ones to use for the profile | ||
| bool | LoadProfileUObjects
(
const FString& AssetPath, |
Once selected a ULevel asset, load all elements needed (directional light, post process volume and sky light AActors | |
| bool | ProfileNameExist
(
const TArray< FPreviewSceneProfile >& ArrayProfile, |
Verify if given profile name alreday exists |