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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/LevelProfileManage
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectEditorLevelProfile.h |
| Include | #include "MuCOE/CustomizableObjectEditorLevelProfile.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/CustomizableObjectEditorLevelProfile.cpp |
static bool LoadProfileUObjects
&40;
const FString & AssetPath,
const FString DirectionalLightName,
const FString PostProcessVolumeName,
const FString SkyLightName,
class ADirectionalLight &42;& DirectionalLight,
class APostProcessVolume &42;& PostProcessVolume,
class ASkyLight &42;& SkyLight
&41;
Remarks
Once selected a ULevel asset, load all elements needed (directional light, post process volume and sky light AActors