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API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/LevelProfileManage
References
| Module | CustomizableObjectEditor |
| Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/CustomizableObjectEditorLevelProfile.h |
| Include | #include "MuCOE/CustomizableObjectEditorLevelProfile.h" |
| Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/CustomizableObjectEditorLevelProfile.cpp |
static bool LoadProfileUObjectNames
&40;
const FString & AssetPath,
TArray< FString > & ArrayDirectionalLight,
TArray< FString > & ArrayPostProcess,
TArray< FString > & ArraySkyLight
&41;
Remarks
Once selected a ULevel asset, load all possible elements from this level so the user selects which ones to use for the profile