Navigation
API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/UCustomizableObjectInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateSkeletalMeshAsyncResult
(
FInstanceUpdateDelegate Callback, |
Generate the instance with the current parameters and update all the components Skeletal Meshes asynchronously. | MuCO/CustomizableObjectInstance.h |
|
void UpdateSkeletalMeshAsyncResult
(
FInstanceUpdateNativeDelegate Callback, |
MuCO/CustomizableObjectInstance.h |
UpdateSkeletalMeshAsyncResult(FInstanceUpdateDelegate, bool, bool)
Description
Generate the instance with the current parameters and update all the components Skeletal Meshes asynchronously. Callback will be called once the update finishes, even if it fails.
| Name | UpdateSkeletalMeshAsyncResult |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectInstance.h |
| Include Path | #include "MuCO/CustomizableObjectInstance.h" |
| Source | /Engine/Plugins/Mutable/Source/CustomizableObject/Private/MuCO/CustomizableObjectInstance.cpp |
UFUNCTION (BlueprintCallable, Category=CustomizableObjectInstance)
void UpdateSkeletalMeshAsyncResult
(
FInstanceUpdateDelegate Callback,
bool bIgnoreCloseDist,
bool bForceHighPriority
)
UpdateSkeletalMeshAsyncResult(FInstanceUpdateNativeDelegate, bool, bool)
| Name | UpdateSkeletalMeshAsyncResult |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectInstance.h |
| Include Path | #include "MuCO/CustomizableObjectInstance.h" |
| Source | /Engine/Plugins/Mutable/Source/CustomizableObject/Private/MuCO/CustomizableObjectInstance.cpp |
void UpdateSkeletalMeshAsyncResult
(
FInstanceUpdateNativeDelegate Callback,
bool bIgnoreCloseDist,
bool bForceHighPriority
)