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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/UCustomizableObject
Description
Check if the CustomizableObject asset has been compiled. This will always be true in a packaged game, but it could be false in the editor. It may return false due to the Customizable Object still being loaded.
| Name | IsCompiled |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObject.h |
| Include Path | #include "MuCO/CustomizableObject.h" |
| Source | /Engine/Plugins/Mutable/Source/CustomizableObject/Private/MuCO/CustomizableObject.cpp |
UFUNCTION (BlueprintCallable, Category=CustomizableObject)
bool IsCompiled() const