Navigation
API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/UCustomizableObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomizableObjectProjector GetProjectorParameterDefaultValue
(
const FString& ParameterName |
Get the default value of a projector with the provided name | MuCO/CustomizableObject.h |
|
void GetProjectorParameterDefaultValue
(
UPARAM(DisplayName="Parameter Name") const FString& InParameterName, |
MuCO/CustomizableObject.h |
GetProjectorParameterDefaultValue(const FString &)
Description
Get the default value of a projector with the provided name
| Name | GetProjectorParameterDefaultValue |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObject.h |
| Include Path | #include "MuCO/CustomizableObject.h" |
| Source | /Engine/Plugins/Mutable/Source/CustomizableObject/Private/MuCO/CustomizableObject.cpp |
UFUNCTION (BlueprintCallable, Category=CustomizableObject)
FCustomizableObjectProjector GetProjectorParameterDefaultValue
(
const FString & ParameterName
) const
A data structure containing all the default data for the targeted projector parameter.
Parameters
| Name | Remarks |
|---|---|
| ParameterName | The name of the parameter to get the default value of. |
GetProjectorParameterDefaultValue(UPARAM(DisplayName="Parameter Name") const FString &, UPARAM(DisplayName="Position") FVector3f &, UPARAM(DisplayName="Direction") FVector3f &, UPARAM(DisplayName="Up") FVector3f &, UPARAM(DisplayName="Scale") FVector3f &, UPARAM(DisplayName="Angle") float &, UPARAM(DisplayName="Type") ECustomizableObjectProjectorType &)
| Name | GetProjectorParameterDefaultValue |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObject.h |
| Include Path | #include "MuCO/CustomizableObject.h" |
void GetProjectorParameterDefaultValue
(
UPARAM="Parameter Name") const FString & InParameterName,
UPARAM="Position") FVector3f & OutPos,
UPARAM="Direction") FVector3f & OutDirection,
UPARAM="Up") FVector3f & OutUp,
UPARAM="Scale") FVector3f & OutScale,
UPARAM="Angle") float & OutAngle,
UPARAM="Type") ECustomizableObjectProjectorType & OutType
) const