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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/MuCO > API/Plugins/CustomizableObject/MuCO/UCustomizableObject
Syntax
UPROPERTY&40;&41;
TObjectPtr< class USkeletalMesh > ReferenceSkeletalMesh_DEPRECATED
Remarks
All the SkeletalMeshes generated for this CustomizableObject instances will use the Reference Skeletal Mesh properties for everything that Mutable doesn't create or modify. This includes data like LOD distances, Physics properties, Bounding Volumes, Skeleton, etc.
While a CustomizableObject instance is being created for the first time, and in some situation with lots of objects this may require some seconds, the Reference Skeletal Mesh is used for the actor. This works as a better solution than the alternative of not showing anything, although this can be disabled with the function "SetReplaceDiscardedWithReferenceMeshEnabled" (See the c++ section).
For more information on this topic read the Basic Concepts at work.anticto.com.